2/13/2024 |
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8:00 AM - 7:00 PM Ironwood Ballroom Pre-Function |
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10:15 AM - 4:00 PM Speed Vegas |
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9:30 AM - 4:30 PM Rio Secco Golf Club |
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1:00 PM - 6:00 PM Ironwood 1-3 |
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4:00 PM - 5:30 PM Ironwood 1-3 |
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5:00 PM - 12:00 AM Aria Poker Room |
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7:00PM - 10:00 PM Ironwood 7-8 |
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2/14/2024 |
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8:00 AM - 7:00 PM Ironwood Ballroom Pre-Function |
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8:00 AM - 5:00 PM Ironwood 1 - 3 |
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8:00 AM - 9:30 AM Jean Georges |
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10:10 AM - 10:40 AM Ironwood 4 - 5 |
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10:40 AM - 11:25 AM Ironwood 4 - 5 |
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11:25 AM - 11:40 AM Ironwood 1 - 3 |
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11:40 AM - 12:10 PM Ironwood 4 - 5 |
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12:10 PM - 12:40 PM Ironwood 4 - 5 |
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12:40 PM - 1:50 PM Jean Georges |
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2:00 PM - 3:00 PM Ironwood 6 - 8 |
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3:00 - 3:15 PM Ironwood 1 - 3 |
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3:15 PM - 4:15 PM Ironwood 6 - 8 |
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5:00 PM - 10:00 PM Starvine 11 |
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7:00 PM - 10:00 PM Ironwood 1 - 3 |
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2/15/2024 |
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8:00 AM - 4:00 PM Ironwood Ballroom Pre-Function |
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4:15 PM - 8:30 PM Ironwood Ballroom Pre-Function |
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8:00 AM - 5:00 PM Ironwood 1-3 |
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8:00 AM - 9:30 AM Jean Georges |
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10:00 AM - 11:30 AM Starvine 11 |
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10:00 AM - 11:00 AM Ironwood 7-8 |
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Is AI Good or Bad for Games?Josh DodsonDirector of Business Development |
Strategic Partnerships: Optimizing Opportunities in the Maelstrom of Distribution PartnersJames GardinerChief Commercial Officer |
Live Service Games and Their Impact on Player Behaviors - Obstacles and OpportunitiesRichard GoldsmithSenior Manager |
Venture Vision: The State of Venture Investments in 2024Yohei IshiiPrincipal |
Crisis as Catalyst: Leadership Strategies for Transformative Change in Game StudiosTrent KustersCo-Founder and Studio Director |
Scoping for FlexibilityXalavier Nelson Jr.Creative Director |
You™ - The Power of Personal BrandHeather SteeleHead of Studio Marketing and Communications |
Beyond Empathy: What Makes a Studio Value Accessibility?Josh StraubAccessibility Consultant |
When We Look Back in 2054, How Do We Ensure We See Women?Anna SweetCEO |
Do We All Often Have a Feeling of Being Surrounded by Idiots? And Why?Sasha VolkohonSenior Business Development Manager |
Is AI Good or Bad for Games?Josh DodsonDirector of Business Development |
Strategic Partnerships: Optimizing Opportunities in the Maelstrom of Distribution PartnersJames GardinerChief Commercial Officer |
Live Service Games and Their Impact on Player Behaviors - Obstacles and OpportunitiesRichard GoldsmithSenior Manager |
Venture Vision: The State of Venture Investments in 2024Yohei IshiiPrincipal |
Crisis as Catalyst: Leadership Strategies for Transformative Change in Game StudiosTrent KustersCo-Founder and Studio Director |
Scoping for FlexibilityXalavier Nelson Jr.Creative Director |
You™ - The Power of Personal BrandHeather SteeleHead of Studio Marketing and Communications |
Beyond Empathy: What Makes a Studio Value Accessibility?Josh StraubAccessibility Consultant |
When We Look Back in 2054, How Do We Ensure We See Women?Anna SweetCEO |
Do We All Often Have a Feeling of Being Surrounded by Idiots? And Why?Sasha VolkohonSenior Business Development Manager |
Director of Education & Evaluation
The Hollywood Commission
Built to Last:
|
Accessibility - Welcoming the Next GenerationNick Button-BrownChair |
Launching New Games in a World with Lots of Popular Old Ones...How?Simon CarlessFounder |
People First: Building a Studio With Your Team at the ForefrontBryna Dabby SmithCEO & Co-Founder |
Show Me the Money: Exploring M&A, Investment, and Fundraising in the Gaming IndustryLirui DingSenior Investment Professional |
How Gender Diversity is Changing Game DesignAnnabelle CookGLAAD |
Improve Lives and Change the World: Find Meaning, Jobs, and Financing Opportunities in GamesAlan GershenfeldCo-Founder and President |
Know Your Global Audience: Localized and Culturalized Games Perform BetterLisa HansonPresident and CEO |
Hey, That Robot Stole My Copyright!: Legal Issues in AI Game DevelopmentSean KanePartner and Co-Chair Interactive Entertainment Group |
Fostering a Unique Creative Edge in a Growing and Evolving StudioHarry KruegerGame Director |
Memes, Dreams, and Community SchemesVictoria TranDirector of Communications |
Built to Last:
|
Accessibility - Welcoming the Next GenerationNick Button-BrownChair |
Launching New Games in a World with Lots of Popular Old Ones...How?Simon CarlessFounder |
People First: Building a Studio With Your Team at the ForefrontBryna Dabby SmithCEO & Co-Founder |
Show Me the Money: Exploring M&A, Investment, and Fundraising in the Gaming IndustryLirui DingSenior Investment Professional |
How Gender Diversity is Changing Game DesignAnnabelle CookGLAAD |
Improve Lives and Change the World: Find Meaning, Jobs, and Financing Opportunities in GamesAlan GershenfeldCo-Founder and President |
Know Your Global Audience: Localized and Culturalized Games Perform BetterLisa HansonPresident and CEO |
Hey, That Robot Stole My Copyright!: Legal Issues in AI Game DevelopmentSean KanePartner and Co-Chair Interactive Entertainment Group |
Fostering a Unique Creative Edge in a Growing and Evolving StudioHarry KruegerGame Director |
Memes, Dreams, and Community SchemesVictoria TranDirector of Communications |