Tanya Watson grew up in the small town of Spanaway, WA, where the family had not a lot of expendable income. At the age of 6, she somehow persuaded her mom that all dad wanted for Christmas was an NES. She will never forget her dad’s excitement when he saw this box under the tree and didn’t notice his disappointment when he opened it to find that it was not the drill set that he wanted, but instead, an NES. Tanya would like to thank her mom - her future was powered by her dad’s disappointment. This decision put Tanya on a path of playing and loving the types of games she would eventually work on; first landing a sweet gig as a tester in the RPG group at Microsoft and then parlaying into production at Epic Games after working as a test-lead on Gears of War. Over the next ten years, she worked her way up from Associate Producer to Executive Producer on Unreal Tournament 3, Gears of War 2 and Gears of War 3, Bulletstorm, and Fortnite. Now, as COO of Squanchtendo, she is the ultimate generalist: Producer, marketer, PR manager, HR, QA, Janitor, and whatever gaps need to be filled in order to make great games in VR.