How to Launch Your Game to the Press in 1 Million Easy Steps
Publishers and studios will often complain about press. Press will often complain about publishers and studios. Do these folks ever talk? Now here’s their chance. Join this group of seasoned professionals to hear what they loved and hated about some of their most memorable game and product launches. Expect an honest and frank discussion of what to do and what to avoid!
Bio:
Jamin Warren founded media company Kill Screen and strategic consultancy Cooperative. Formerly a culture reporter for the Wall Street Journal, he serves as an advisor to MoMA's department of Architecture and Design. Jamin also hosts Game/Show for PBS Digital Studios.
As a content strategy and development house, Cooperative's clients include GE, Intel, PBS, MoMA, Warby Parker, Tribeca Enterprises and more. They've worked with brands and agencies to help them unlock the power of play and we’re big believers in how story can transform the way you speak to your audience.
Kill Screen produces events such as the groundbreaking Arcade at the Museum of Modern Art and the Kill Screen Festival which Mashable called “the TED of videogames."