How to Launch Your Game to the Press in 1 Million Easy Steps
Publishers and studios will often complain about press. Press will often complain about publishers and studios. Do these folks ever talk? Now here’s their chance. Join this group of seasoned professionals to hear what they loved and hated about some of their most memorable game and product launches. Expect an honest and frank discussion of what to do and what to avoid!
Bio:
Stephanie Tinsley Fitzwilliam has been colluding with journalists as a PR professional since the early 2000s in the digital media and interactive entertainment industries. Specialties include leaping tall buildings in single bounds and fitting square pegs into round holes, under budget and before deadline.