Wins and Epic Fails When Pitching
In this candid roundtable, game developers and publishers share their past and current experience on how to find / contact / pitch / follow up / close the deal with publishers. What worked and what didn't? What is the most important asset when pitching, a deck, a trailer or a prototype? How to create a lasting impression (in a good way!)? What kind of deal is acceptable or isn't? In this no-holds-barred discussion, we'll exchange our most embarrassing failures and highly improbable wins with an open heart and brutal honesty. Not for the faint of heart.
Bio:
Celine Tricart is an internationally acclaimed director and producer, expert in new technologies such as VR and AR. Her work has been showcased at Sundance, Venice, Tribeca, SXSW, and HotDocs. She received the Lion for Best Immersive Work at the Venice Film Festival, the Storyscapes Award at Tribeca and an Auggie amongst many other accolades. Celine served as the president of the international Jury for Virtual Reality at the 2020 Venice Film Festival.
Originally from France, Celine specialized on film and new technologies early on and worked on cutting-edge franchise films such as Transformers 4 and 5. She co-founded COVEN, a video game studio based in Paris and focusing on strong emotional stories, innovative gameplays and inclusivity.
In 2021 Celine was awarded France’s prestigious insignia of Chevalier De l’Ordre Des Arts et Des Lettres (Knight of the Order of Arts and Letters) by the Ministry of Culture of France. She was a keynote speaker at SXSW 2022. Celine is a martial artist, a certified self-defense instructor, and an avid gamer.