Steve Saylor is an Accessibility Consultant and content creator passionate about making gaming more inclusive for everyone. Known as the Blind Gamer, Steve has worked on major titles like The Last of Us Part II, Assassin’s Creed Valhalla, and Call of Duty Black Ops 6, helping shape groundbreaking accessibility features that empower gamers with disabilities. In addition to his consulting, Steve creates engaging content, including reviews, previews, and personal insights, that highlight the importance of accessibility in games and the power of adaptability.
"We Now Know Why, Let's Figure Out How?" - How Do We Incorporate Accessibility into Games?
For years, accessibility in gaming has been a growing conversation—but now the challenge lies in that we understand why it's important, now let's figure out the how. In this roundtable discussion, accessibility consultant, blind gamer and content creator, Steve Saylor, will help explore actionable strategies for making games more accessible. Topics will include technical considerations for incorporating accessibility features, fostering accessibility champions within development teams, and effectively and responsibly marketing accessibility to players. Whether you’re a developer, designer, executive, or in PR, this session will offer valuable insights into creating inclusive gaming experiences that resonate with all players.