Four new roundtable topics have just been announced! Join leaders from as they share their thoughts on the future of the video games industry. Roundtables facilitate new networking opportunities that will enrich the attendee experience with compelling topics which will be explored from the varied perspectives of table participants. This is an excellent networking opportunity paired with premier idea sharing. Click here for more information on the Roundtables.
Chief Brand Officer, Insomniac Games
Say (Almost) Anything: Balancing Studio and Employee Communications
We’ve all seen stories during the last year where employees, studios or publishers clash over what, how or even whether they can publicly address challenging subjects. And there are plenty of thorny topics to choose from; from harassment and discrimination to work-life balance and game features. So, let’s get it all out on the (round) table: How do we establish, explain, evolve and enforce studio communications policy in a volatile and occasionally toxic online environment?
Co-Founder, popagenda
Are traditional publishers still relevant?
Exploring the evolution of the developer/publisher dynamic in an increasingly saturated marketplace, democratization of publishing tools and access to agencies. Why is it worth it anymore for developers to sign off part of their revenue? Is it now too much of a risk for publishers to provide funding in an overly competitive market? Can you seek expertise elsewhere?
Lead Writer, Gamesbeat
Journalistic sources: Where do stories come from?
When covering the game industry, where do the journalists find their best stories? Should journalists stay close to boards and leaders, like reporters covering the White House or those working for the Wall Street Journal? Or should they listen to gamers and chat with people inside games or on streams? There are many ways to get information. What's the best way to gather it? And how should they be careful about fake news and false leads? How do you talk to journalists when you are a confidential source? How do journalists find great stories? And how do they miss the ones right under their noses?
CEO and Founder of Indie MEGABOOTH, Chairperson of Independent Games Festival (IGF)
Curating for the Future - How Discoverability and Audience Diversification Shapes our Industry
It seems everyone has an opinion on how to address the curation and discoverability issues arising from high volume, open platform distribution. So what's working? What influence does how, and who, we curate for affect the overall landscape of the gaming industry at large? How do we find and retain the diversity of audiences needed to create and grow a healthy ecosystem? What methods can we use to connect these audiences with new and emerging content? This is especially important on the fringes of the independent scene, but the ripples can be felt in both big and small studios across the industry. Join Kelly as she facilitates a conversation around the quietly influential role of curators, tastemakers and the big and small decisions that will shape the future of gaming.